There’s a very cool paper in the latest issue of Science that pinpoints a particular chunk of DNA that may have played a role in the evolution of a human-like hand from the hands of our primate ancestors. Not Exactly Rocket Science has the details. For some reason, a number of articles on the paper are using the hook that this segment of DNA was once dissed as junk. “A patch of DNA once regarded as ‘junk’ may hold the key to upright walking and opposable thumbs,” according to Wired. These reports seem to be following the language from the original press release.

The “Wow! Junk DNA is not junk after all” news hook is a tempting one, but it needs to be resisted. At the very least, science writers need to recall some history.

Continue reading “Science Writers Need Science History”

I can’t help finding the Irish elk wonderfully ridiculous. The reaction probably has something to do with the fact that we are all familiar today with deer, moose and other animals that look for the most part like the Irish elk, except for that extravagant rack. Irish elk grew the biggest antlers ever recorded, stretching over ten feet across and weighing about 90 pounds. Of course, for the people who lived alongside the Irish elk in Europe and Asia before its extinction 7000 years ago, it probably didn’t seem terribly ridiculous at all–no more ridiculous than an orangutan or a river dolphin look to us today.

Continue reading “The Allure of Big Antlers”

Following up on yesterday’s post on Spore, here’s a new video Seed magazine put up about, in which Spore designer Will Wright and astrobiologist Jill Tarter. Tarter brings up some of the same concerns I’ve heard from other biologists (and today from Larry Moran at Sandwalk). What do you think of Wright’s responses? 

Originally published September 2, 2008. Copyright 2008 Carl Zimmer.

The New York Times, September 1, 2008

Link

NEW HAVEN — By day, Thomas Near studies the evolution of fish, wading through streams in Kentucky and Mississippi in search of new species. By night, Dr. Near, an assistant professor at Yale, is a heavy-duty gamer, steering tanks or playing football on his computer. This afternoon his two lives have come together.

On his laptop swims a strange fishlike creature, with a jaw that snaps sideways and skin the color of green sea glass. As Dr. Near taps the keyboard, it wiggles and twists its way through a busy virtual ocean. It tries to eat other creatures and turns its quills toward predators that would make it a meal.

Continue reading “Gaming Evolves”

Behold Guilfordus horribilus, and shudder all thee ye who cross its path…

At some point in the distant past, I became aware of a very cool-sounding game in the works. It was called Spore, and it was the creation of Will Wright, who first came to my attention long ago with SimCity, an addictive game that let you build and run a toy city. There was no prize for your reward, no cheesy trumpet music of victory–just the quiet satisfaction of overseeing a thriving metropolis, or watching it collapse as you unleash Godzilla and falling meteorites on its fair streets.

Continue reading “Spore: When Games and Science Collide”