Fragile earthFragile Earth. Published by HarperCollins. iTunes, $3.95.

Reviewed by Carl Zimmer

Infinity can be cruel. Tablet computers have become so powerful that it's practically impossible to reach the limits of what you can do while creating an ebook. You can embed videos, sprinkle music and voices here and there, let people post a book-inspired thought to Twitter, manipulate a simulated bat, incorporate an encyclopedia of information about chemistry, and on and on. Unfortunately, this virtual infinity of possibilities may leave ebook creators with a virtual infinity of work. Some science ebooks we've reviewed rise to that challenge. They sport a well-integrated collection of features. Other ebooks seem like wild acts of desperation. And others still are acts of wise self-restraint. Yes, you could make a science ebook that does many things poorly. Or you could make a science ebook that does one thing well. One such ebook is Fragile Earth.

Fragile Earth got its start in 2006 as a beautifully disturbing coffee table book published by Collins, filled with satellite images showing how humanity is reworking the planet. "Before" and "after" photographed were paired to show how deforestation, climate change, and other factors have changed the face of Earth. Now Collins has turned it into an app. The Youtube video below gives you a good run-through of its features. The most important one is that instead of putting images side by side, the app does what a book cannot: it lays them on top of each other. You can then use a screen button to slide one picture away to reveal the other one underneath. I'm not quite sure of the visual neuroscience behind this effect, but it works very well. Seeing the same landscape in Alaska covered by glaciers a few decades ago now turned to mostly bare Earth is a sobering experience.

Fragile Earth is not perfect, though. The book and the app alike are presented as a way to see how we're changing the planet. But the app is loaded with other images that show natural changes, such as the devastation caused by the eruption of Mount Saint Helens. Combining these images together makes no thematic sense; the only thing that joins them together is an elegant slider. There's no introduction where you might find an explanation for what a volcano and the deforested Amazon have in common. Instead, Fragile Earth has short caption that describe the specifics of each set of images but leave you wanting more.

That's too bad, because Fragile Earth illustrates on a profoundly important fact about our species. In 2005, Bruce Wilkinson, a University of Michigan geologist, published a paper called, "Humans as geologic agents: A deep-time perspective." [free pdf] "Humans are now an order of magnitude more important at moving sediment than the sum of all other natural processes operating on the surface of the planet," Wilkinson concluded. We're also having other huge effects on the planet–acidifying the oceans faster than at any time in the last 300 million years, for example. Humanity isn't just leaving a mark on the Earth you can see from space. It's a mark that will be preserved in the fossil record for millions of years to come.

Before and after pictures can go a long way to showing the magnitude of that change. But without context, they can also oversimplify it. If you were to select a before and after pair of pictures of glaciers in the Himalayas, for example, you would not see a frightening retreat over the past decade. In fact, you might not see any change at all. Such specific cases are ripe for cherry-picking by global warming denialists. The reason that this one case does not refute global warming because of the overwhelming evidence of changes caused by global warming on a planetary scale–such as the overall loss of ice from the entire Arctic Ocean.

Fragile Earth would thus be a better app if its pictures had more context and a more coherent point. But I'm also glad that its creators didn't try to grasp for infinity.

 

Zimmer author photo squareCarl Zimmer writes frequently about science for the New York Times and is the author of 13 books, including A Planet of Viruses

ColorsColor Uncovered. Produced by the Exploratorium. Ipad. Free

Reviwed by Carl Zimmer

Late in his life, Claude Monet developed cataracts. As his lenses degraded, they blocked parts of the visible spectrum, and the colors he perceived grew muddy. Monet's cataracts left him struggling to paint; he complained to friends that he felt as if he saw everything in a fog. After years of failed treatments, he agreed at age 82 to have the lens of his left eye completely removed. Light could now stream through the opening unimpeded. Monet could now see familiar colors again. And he could also see colors he had never seen before. Monet began to see–and to paint–in ultraviolet.

We can turn light into vision thanks to the pigments in our eyes, which snatch photons and trigger electric signals that travel to our brains. We have three types of pigments tuned to violet, green, and red light. Birds, bees, and many other animals have additional pigments tuned to ultraviolet light. Ultraviolet vision has led to the evolution of ultraviolet color patterns. In some butterfly species, for example, the males and females look identical to the ordinary human eye. In UV light, however, the males sport bright patterns on their wings to attract the females. Many flowers have ultraviolet colors, often using them to get the attention of pollinating bees.

While each kind of pigment responds most strongly to a particular color, it can also respond more weakly to neighboring parts of the spectrum. The violet-tuned pigment, for example,can respond wealy to ultraviolet light, which has a higher frequency. Most of us don't get to experience that response, because our lenses filter out UV rays.

But Monet did. With his lens removed, Monet continued to paint. Flowers remained one of his favorite subjects. Only now the flowers were different. When most people look at water lily flowers, they appear white. After his cataract surgery, Monet's blue-tuned pigments could grab some of the UV light bouncing off of the petals. He started to paint the flowers a whitish-blue.

I just learned about Monet's super-vision while reading the lovely Color Uncovered, produced recently for the iPad by the Exploratorium of San Francisco, one of the best science museums on Earth. I don't quite know what to call Color Uncovered. Its iTunes page describes it as "an interactive book that features fascinating illusions, articles, and videos." Yet it feels like an elegantly designed museum exhibit poured into an iPad. Making matters more confusing, you have to go to the education category of the app store in iTunes to find it. When it comes to describing what it is we review here at Download the Universe, words often fail us. Sometimes that's a bad thing, because we're reviewing muddled products of muddled minds. In other cases–like this one–it just means that someone is making good use of several different genres, and melding them into something for which there's no good label.

Continue reading “Monet’s Ultraviolet Eye”

Skull photo400SKULLS. 2011 by Simon Winchester. Touch Press. iPad. App webpage.

Reviewed by Brian Switek

No set of bones better exemplifies the natural history of an animal than its skull. Postcranial skeletons are all well and good – the vertebrae, limbs, and associated parts all testify to how an animal moved and behaved – but skulls are the most iconic aspects of a creature’s ossified frame. The skull is the seat of the brain, and, therefore, the senses, and the critical details of how an organism perceived its world can be detected from this complex arrangement of bones. As much as any group of bones can, a skull summarizes the essence of an organism – to draw from my beloved non-avian dinosaurs, a Tyrannosaurus or Triceratops skeleton would just not seem as magnificent without their fantastic, iconic skulls attached.

Not everyone shares my affection for skulls. I learned this the hard way. A few years ago, I spotted a bleached raccoon skull along the side of a trail in the New Jersey woods. I put the skull in my camera bag, carried it home, and put the cranium in my desk drawer. Fortunately for me, my wife has been very kind about my fascination with bones and thought nothing of it. But when my wife’s best friend was petsitting at our apartment a few months later, and said friend opened my desk in search of a pen, she was horrified to see raccoon remains staring back up at her. To me, the skull was a representation of the raccoon’s life and evolution, but she saw the skull as a symbol of death and decay.

Simon Winchester’s Skulls – an ebook-iPad app hybrid – explores the various meanings of the haunting bones. Skulls are objects of natural history, have been misappropriated to support discrimination, and can act as warnings of impending doom. What a skull means rests in the eye of the beholder (and those eyes, of course, are set into skulls themselves.)

Skulls was not what I was expecting. I thought the app was going to be a virtual museum of various specimens that users would be able to manipulate to get a better look at the various components of the craniums. And while there is that aspect to the program, Skulls tries to be more.

Each of the app's interactive skull images is organized within twelve different sections which focus on cranial components, how the bones are collected, and the cultural meaning of skulls. In the introduction, which outlines what a skull is, a series of representative specimens stream past on the right side of the screen as Winchester explains on the left, with certain keywords linked to particular skulls. (Users can read at their own pace, or choose to have Winchester read to them in his halting cadence.) On that first page, the word “majesty” is linked to one of the fabricated crystal skulls which led Steven Spielberg to run the Indiana Jones franchise into the ground, and the simple mention of “skulls” at the bottom corresponds to the strange cranial architecture of a long-spine porcupinefish. The piscine skull looks like good inspiration for one of H.R. Geiger’s techno-biological horrors.

There’s more than one way to explore the selected skulls. Readers can proceed linearly through each of the twelve short sections, they can hit the “gallery” button at the top of the screen to explore the highlighted skulls in each section, or can simply tap “The Collection” on the main page to bring up a constantly-rotating collection of alphabetized skulls. The best part of the latter option is the ability to view multiple skulls side-by-side via the “compare” button. The saber-fanged weapons of a Smilodon look all the more fearsome when viewed directly next to the much shorter, stouter canines of its distant, living relative, the lion.

But this is also the most frustrating feature of Skulls – the app only allows users to zoom in and rotate along the horizontal axis. You can’t flip the skulls to have a look underneath, or explode skulls to play with their various parts. With a little more effort, Skulls could have acted as a rich, virtual reference for anatomy students or anyone interested in learning more about osteology, natural history, and evolution. Instead, Skulls is more of a virtual museum – you can look, but your ability to learn directly from the bones is severely constrained. (Ironically, the publisher of Skulls, Touch Press, lets you to flip planets and moons in another of their apps, The Solar System, which we reviewed last month.)

Though limited, the app’s gallery of spinning skulls is fun to fiddle around with. The ebook portion only left me puzzled. While I greatly enjoyed the format of having parts of the text correspond directly to the stream of skulls on the right side of the virtual page, there was no central narrative or story. Winchester jumps from a general overview of skulls to a profile of skull collector Adam Dudley before moving on to bizarre cranial modifications and the meaning of osteological iconography. There is no flow between sections – they all stand on their own and vary in style. “A Skull’s Component Parts” – in which Winchester avoids actually describing the various bones which make up a skull – is presented in an encyclopedia format, while Winchester’s visit to the skull of 17th century Ottoman military leader Kara Mustafa Pasha was composed as part history and part travelogue. And section 6 – “The Skull of the Dodo” – feels entirely out of place. Winchester says almost nothing about dodo skulls, and instead recapitulates the extinction and artistic representations of the extinction icon.

Strangest of all, Winchester goes on a brief tear about paleoanthropology in the “Science and Pseudoscience” portion of the book. After addressing how some misguided researchers used craniometry to buoy their own racist notions, as well as recapitulating the Piltdown Man scandal, Winchester settles into a wandering discussion of human evolution. “It can fairly be said,” Winchester writes, “that in the history of biological science never has so much been imagined by so many on the evidence of so little than those who have studied the skull and wondered about human evolution.” Granted, specimens of fossil humans are rare and often quite fragmentary, but Winchester does nothing to support his claim that much of what we think we know about our ancestors is “imagined.” Indeed, rather than support his claim, Winchester quickly moves on to say that the human skull has changed only little in the past three million years and that human evolution has ultimately halted. The first statement feels contradictory to the rest of the section – in which Winchester mentions how brain size, brow ridges, teeth, and facial construction have changed among our prehistoric kin – and the second assertion is only armchair philosophizing. While changes to our physical form might not be apparent, there is a growing body of scientific evidence that human evolution continues to this very moment and can be tracked in our genes.  

Ultimately, Skulls feels like a disorganized tour of a virtual curiosity cabinet. There are lots of fascinating tidbits along the way, and Winchester shows a clear enthusiasm for his subject, but I reached the bottom of the last page without understanding what the point of the entire exercise was. Skulls is a disorganized celebration of cranial bones and is of little utility as a reference. I couldn’t help but laugh in disagreement when, in the last section, the app dubbed itself “a near-perfect survey” of skulls. The mashup of biography, history, editorial, and encyclopedic catalog made Skulls feel like a concept stretched too thin and spread too wide. Unlike an actual skull, the app’s various components never come together to create a functioning whole.

 

Dtu-profileBrian Switek is a freelance science writer and author of the book Written in Stone: Evolution, the Fossil Record, and Our Place in Nature. He regularly blogs about paleontology at the WIRED Science blog Laelaps and the Smithsonian blog Dinosaur Tracking. His next book – A Date With a Dinosaur: On the Road With Old Bones, New Science, and My Beloved Brontosauruswill be published next year by Scientific American/FSG.

Our Choice by Al Gore. iPhone or iPad  Our choice

Reviewed by Dan Fagin (guest reviewer)

If you’ve heard Al Gore give a speech, watched An Inconvenient Truth or read anything the former vice president has written, you probably know that two of his obsessions are the innovative use of information technology and the visual image of a spinning Earth, as seen from space. So it’s no surprise that both are central to his first true e-book: Our Choice. Created for the iPad and released in the spring of 2011, it’s anything but a cut-and-paste digital version of the 2009 print volume, as Gore’s previous digital efforts have been. This time, the text has been tricked out with all sorts of digital-only features. There are dozens of unfolding photographs, tightly edited videos and startlingly clever interactive graphics. There’s even a page where you can blow into your iPad’s microphone to spin the blades of an on-screen windmill. Really.

The introductory image sets the tone. It is, predictably, a striking view of our planet, spinning serenely, seen from space. Touch it, Gore’s voice instructs, and when I comply the Earth spins quickly in the opposite direction for a few seconds before stopping and resuming its normal rotation. But now the surface has changed. Huge typhoons loom menacingly near Japan, India and Mexico, and a whopper hurricane is bearing down on Florida. Most of Africa (not just the Sahara) is parched brown; so are Italy, Spain and portions of the American Midwest. The familiar solid white of the Greenland ice sheet now includes patches of exposed land. (You can get a rough idea of how it looks, without the movement, by running your mouse over the planet here.)

Continue reading “Blowing Windmills and Seeing the Future: Al Gore’s Our Choice”

IMG_1641Fish: A Tap Essay, by Robin Sloan. iPhones only. It's free. Grab it here.

Reviewed by David Dobbs

Novelist and blogger Robin Sloan had something he wanted to say about three things he loves — writing, reading, and the Internet. He wanted people to really absorb it. Seems safe to say he wanted us to love it.

The usual path to such love is to write a great blog post, then track the tweets and re-tweets  and favorites, the Facebook Likes and the Google-Plus shares, the Diggs and the Reddits and the OMGs,  the Google Analytic page views … and if all those suckers light up bright, you get to feel the the internet love.

But because of what Sloan wanted to say, he did not want that sort of love. He didn't want anyone to like or favorite or star or digg or OMG this thing he wanted to write. He wanted us to read it — to take it into our heads in a way that the web's various distractions discourage.

Why? Because that's what he was writing about. To quote the man:

  IMG_1638

He too often found himself distracted while reading online or in apps; the sideways allurements overwhelmed him. It was, he said,

IMG_1639
He wanted to issue a "a short but heartfelt manifesto about the difference between liking something on the Internet and loving something on the Internet": a call to create and appreciate things one might not just read and "like" and forget, but read many times over. 

So he created Fish: A Tap Essay. Fish is indeed a short but heartfelt essay, but it's also an app, and only an app, and only on the iPhone, and it's about the simplest app you can imagine. It offers a single feature, which is that you tap the screen to go forward. That's it. Yet with this simple app Sloan has kicked the crap out of almost every enhanced ebook or tablet app I've seen.

True, Sloan had the great advantage of simplicity: he needed to convey not the dynamics of evolution or the wonders of dinosaurs but a clean, straightforward argument: that the bells, whistles, options, features, links, and likes that now define much of our online and app reading experience can distract us from things we need to just tunnel into. So he ditched the bells and whistles and built a tunnel. And going down this thing provided one of the most satisfying short reading experiences I've had in some time.  

Fish could hardly be simpler. As noted, you simply tap one screen to move to the next. Most screens contain, at most, one sentence. Often Sloan breaks a sentence over several screens. He does this skillfully, in rhythm with the language; never just for effect. Now and then, in lieu of a paragraph break, he lays down a blank card. 

And, crucially,

IMG_1637
You can only read forward. This means reading Fish is like reading an essay written on index cards, except that when you finish a card you have to drop it down a well. Because you can't go back, you read more carefully. The slowed reading and the clean prose creates a feeling of brevity and concision, much as produced by a poem. I was amazed when Sloan told me the essay was a thousand words — a medium length in print, longish for a poem or a blog post — for it felt shorter, denser, cleaner than that.

"Yes!" he said. "You almost need new metrics. We usually think of work counts or column inches. But this is about the time it demands and how many transitions between screens. It's a a three-hundred-card essay."

This slow-drip approach, along with commitment involved, created a pleasurable sense of immersion. It reminded me, paradoxically, of the frisson I felt the first time I played Myst, years ago. Myst was one of the first computer games in which you wandered around an open world and slowly made sense of it. You find yourself on an island and have to wander around and figure the place out. It's rich. I can still remember the goose-bumps I got when I realized how it worked. With Fish, of course, I was not in open space but headed down a spare, artfully lit one-way tunnel. The novelty came not from options, but from commitment.

Sloan loves the web and lives there. "I feel like a native of the browser," he told me. But he sometimes gets frustrated, he says, "at the surplus. Right now, as we talk, I have 26 tabs open in front of me, all these other apps — frames within frames within frames. You can't get anyone's attention in a focused way. Your writing can be beautiful, gorgeously laid out, but it'll be surrounded by other things.  

"How can we escape that?"

At first he wanted to write a blog post. But he'd been thinking he might do an app sometime, and realized this might be the time to try it.

"I had some false starts. I spent a couple weeks working up a story, with illustrations, but it wasn't working. Then I realized: No, just the cards. I've been learning that often the answer is to simplify. Strip stuff away."

There's a vital lesson here for ebook designers. What Janet Malcolm said in her superb Paris Review interview about the writer's problem applies to the ebook designer's problem as well: Having collected and generated stacks of thoughts and ideas and material and strategies for telling a story one, the writer's problem is not what to put in. The writer's problem is what to leave out. And just because you have something does not mean you should use it. Content must be slave to design — design in a strategic sense, not just in how a thing looks. When it's right — the way it's right in this app, the way it's right in Malcolm's A Silent Woman, which is the book she was talking about — the work comes alive.

This doesn't require minimalism. But it requires care, and care throughout. In the high-features ebook world, for instance, I feel this in Theodore Gray's The Elements. Here virtually all features complement one another and drive the same line of exploration. It helps that the writing in The Elements is superb — an exception among feature-rich ebook apps. Too many others, even some that are gorgeously produced, produce the frustration I felt watching James Cameron's Titanic: All that money, all that production value, no end spared to show us the machine room or the beauty of DiCaprio's smile or Winslet's eyes … and you couldn't find a frickin' writer? 

The words matter. Not that everything needs to be text-driven. But the text should be good, and they and every other element need mesh into something that drives toward the same end. That's the real beauty of Fish: Amid all the media and app tools out there, it recruits or invents only those that enhance rather than distract. 

Sloan's not suggesting we should do this all the time. 

"The key is and," says Sloan. "When people talk about these things, they default to or, and force you to choose sides. We have all these tools; we should use all of them. I would never trade in the whole open web for a full-screen single-threaded essay with no back button."

Yet there are times, he insists, when we need to slow down: to look carefully and long at something, as a student in natural history might look long and hard at, say, a fish. Or, to repeat, as Sloan does:

IMG_1641
For more on the fish, check out the app. It's free, and it doesn't take long. 

But go slow. 

 

DDinwoods100x100David Dobbs, the author of The Atavist e-book bestseller My Mother's Lover, writes on science, culture, and sports for publications including The Atlantic, The New York Times Magzine, National Geographic, and Slate. He blogs at WIRED  is now writing his fourth book, The Orchid and the Dandelion